Saturday, 25 April 2015

Lo3: Assets


Asset
Type
Tools/Equipment Needed
Use in Product
Scheduled for competition (date)
Order of completion
Who is doing this? Dom(D) Oli (O)
Doors (5)
Interactive objet
Unreal 4 & autodesks
Used to move into other rooms once all objectives are done in that room
7/11/14
2
D
Gun
Interactive object
Unreal 4 & autodesks
Used to shoot the targets and enemies
14/11/14
7
O
Room (4/5)
Level boundaries
Unreal 4 & autodesks
Used to hold the player within certain restraints of the level
24/10/14
1
D/O
Table
Object
Unreal 4 & autodesks
Used to hold the book and gun on so they are not on floor
14/11/14
5
D
Steps
Obstacle
Unreal 4 & autodesks
Used to player to jump up in order to get to the next level
7/11/14
4
O
Wall
Interactive object, level boundaries
Unreal 4 & autodesks
Used to hide part of the level and the hold the player within certain boundaries
7/11/14
3
O
Targets (shooting)
Destructible interactive object
Unreal 4 & autodesks
Used to practice shooting techniques and to proceed onto the next level
14/11/14
6
D
Book (for the fuckin backstory)
Interactive object
Unreal 4 & autodesks
Used to tell the backstory to the player but at an optional for the player
28/11/14
10
D/O
Enemies
NPC, destructible interactive object
Unreal 4 & autodesks
Used to shoot at the player and to kill in order to complete the level
21/11/14
8
O/D
Tutorial text
Image
Unreal 4 & autodesks
Used to help the player know what they are doing in order for them to complete the tutorial.
28/11/14
9
D/O

No comments:

Post a Comment