Asset
|
Type
|
Tools/Equipment Needed
|
Use in Product
|
Scheduled for competition (date)
|
Order of completion
|
Who is doing this? Dom(D) Oli (O)
|
Doors (5)
|
Interactive objet
|
Unreal 4 & autodesks
|
Used to move into other rooms once all
objectives are done in that room
|
7/11/14
|
2
|
D
|
Gun
|
Interactive object
|
Unreal 4 & autodesks
|
Used to shoot the targets and enemies
|
14/11/14
|
7
|
O
|
Room (4/5)
|
Level boundaries
|
Unreal 4 & autodesks
|
Used to hold the player within certain
restraints of the level
|
24/10/14
|
1
|
D/O
|
Table
|
Object
|
Unreal 4 & autodesks
|
Used to hold the book and gun on so they
are not on floor
|
14/11/14
|
5
|
D
|
Steps
|
Obstacle
|
Unreal 4 & autodesks
|
Used to player to jump up in order to get
to the next level
|
7/11/14
|
4
|
O
|
Wall
|
Interactive object, level boundaries
|
Unreal 4 & autodesks
|
Used to hide part of the level and the
hold the player within certain boundaries
|
7/11/14
|
3
|
O
|
Targets (shooting)
|
Destructible interactive object
|
Unreal 4 & autodesks
|
Used to practice shooting techniques and
to proceed onto the next level
|
14/11/14
|
6
|
D
|
Book (for the fuckin backstory)
|
Interactive object
|
Unreal 4 & autodesks
|
Used to tell the backstory to the player
but at an optional for the player
|
28/11/14
|
10
|
D/O
|
Enemies
|
NPC, destructible interactive object
|
Unreal 4 & autodesks
|
Used to shoot at the player and to kill
in order to complete the level
|
21/11/14
|
8
|
O/D
|
Tutorial text
|
Image
|
Unreal 4 & autodesks
|
Used to help the player know what they
are doing in order for them to complete the tutorial.
|
28/11/14
|
9
|
D/O
|
Saturday, 25 April 2015
Lo3: Assets
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