Sunday, 26 April 2015

Lo3: Assets and Props



This is the NPC which I made for in the game, he will be added into the game as part of the final test where you face off with a few of them and they will be shooting back at you


This is the updated target which we used. The reason the target looks this way is because we wanted it to have a simple target face so you know what to do with it and where to shoot but also it to have a futuristic feel to it and so instead of it being on a pole and it popping up its going to hover, hence the back and bottom of it.

This was the door frame for the game which we had to make so the door would fit into the wall, we needed to create a door frame so that the door would fit in better and look more futuristic than if it was just in a simple door frame.


This is a table which I made on maya and we used it as a prop within the game. The table is used at the back of the shooting range as a simple prop to add a little more to the room so its not so empty, in theory I will be placing different guns on the table as non interactive props.

This is the table from above with the textures on, Glass top and a brushed steel finish on the sides


This is a book which instead of making myself I scanned in using a scanner allowing us to directly bring object from the real world into the game. This was a big help and more of a test with the software. We may end up putting the object into the game as a prop laying around, but at the moment will not be included in the game.

Saturday, 25 April 2015

Lo3: Assets


Asset
Type
Tools/Equipment Needed
Use in Product
Scheduled for competition (date)
Order of completion
Who is doing this? Dom(D) Oli (O)
Doors (5)
Interactive objet
Unreal 4 & autodesks
Used to move into other rooms once all objectives are done in that room
7/11/14
2
D
Gun
Interactive object
Unreal 4 & autodesks
Used to shoot the targets and enemies
14/11/14
7
O
Room (4/5)
Level boundaries
Unreal 4 & autodesks
Used to hold the player within certain restraints of the level
24/10/14
1
D/O
Table
Object
Unreal 4 & autodesks
Used to hold the book and gun on so they are not on floor
14/11/14
5
D
Steps
Obstacle
Unreal 4 & autodesks
Used to player to jump up in order to get to the next level
7/11/14
4
O
Wall
Interactive object, level boundaries
Unreal 4 & autodesks
Used to hide part of the level and the hold the player within certain boundaries
7/11/14
3
O
Targets (shooting)
Destructible interactive object
Unreal 4 & autodesks
Used to practice shooting techniques and to proceed onto the next level
14/11/14
6
D
Book (for the fuckin backstory)
Interactive object
Unreal 4 & autodesks
Used to tell the backstory to the player but at an optional for the player
28/11/14
10
D/O
Enemies
NPC, destructible interactive object
Unreal 4 & autodesks
Used to shoot at the player and to kill in order to complete the level
21/11/14
8
O/D
Tutorial text
Image
Unreal 4 & autodesks
Used to help the player know what they are doing in order for them to complete the tutorial.
28/11/14
9
D/O