Sunday, 26 April 2015

Lo3: Assets and Props



This is the NPC which I made for in the game, he will be added into the game as part of the final test where you face off with a few of them and they will be shooting back at you


This is the updated target which we used. The reason the target looks this way is because we wanted it to have a simple target face so you know what to do with it and where to shoot but also it to have a futuristic feel to it and so instead of it being on a pole and it popping up its going to hover, hence the back and bottom of it.

This was the door frame for the game which we had to make so the door would fit into the wall, we needed to create a door frame so that the door would fit in better and look more futuristic than if it was just in a simple door frame.


This is a table which I made on maya and we used it as a prop within the game. The table is used at the back of the shooting range as a simple prop to add a little more to the room so its not so empty, in theory I will be placing different guns on the table as non interactive props.

This is the table from above with the textures on, Glass top and a brushed steel finish on the sides


This is a book which instead of making myself I scanned in using a scanner allowing us to directly bring object from the real world into the game. This was a big help and more of a test with the software. We may end up putting the object into the game as a prop laying around, but at the moment will not be included in the game.

Saturday, 25 April 2015

Lo3: Assets


Asset
Type
Tools/Equipment Needed
Use in Product
Scheduled for competition (date)
Order of completion
Who is doing this? Dom(D) Oli (O)
Doors (5)
Interactive objet
Unreal 4 & autodesks
Used to move into other rooms once all objectives are done in that room
7/11/14
2
D
Gun
Interactive object
Unreal 4 & autodesks
Used to shoot the targets and enemies
14/11/14
7
O
Room (4/5)
Level boundaries
Unreal 4 & autodesks
Used to hold the player within certain restraints of the level
24/10/14
1
D/O
Table
Object
Unreal 4 & autodesks
Used to hold the book and gun on so they are not on floor
14/11/14
5
D
Steps
Obstacle
Unreal 4 & autodesks
Used to player to jump up in order to get to the next level
7/11/14
4
O
Wall
Interactive object, level boundaries
Unreal 4 & autodesks
Used to hide part of the level and the hold the player within certain boundaries
7/11/14
3
O
Targets (shooting)
Destructible interactive object
Unreal 4 & autodesks
Used to practice shooting techniques and to proceed onto the next level
14/11/14
6
D
Book (for the fuckin backstory)
Interactive object
Unreal 4 & autodesks
Used to tell the backstory to the player but at an optional for the player
28/11/14
10
D/O
Enemies
NPC, destructible interactive object
Unreal 4 & autodesks
Used to shoot at the player and to kill in order to complete the level
21/11/14
8
O/D
Tutorial text
Image
Unreal 4 & autodesks
Used to help the player know what they are doing in order for them to complete the tutorial.
28/11/14
9
D/O

Friday, 3 October 2014

Lo2: Flow chart boxes


Lo2: Target audience

Advay is a 20 year old male who is highly interested in gaming. He is at Sheffield university and studies computer science. In his spare time he enjoys meeting up with his his fellow nerds to play dungeon and dragons, Warhammer and board games. He is a friendly person who enjoys meeting up with new people and making new friends. He likes to play the Lute while on Skype with all his friends. He lives at home with his mother and only occasionally drinks in social situations. If he can he would prefer to stay inside and play on his gaming computer. He works for the local news agents delivering newspapers at the weekend. He falls into the social grade of ABC1 more specific into B. This means that he has a considerable amount of disposable income and likes getting new games to try out, his favourite game genre is Rogue like, as he enjoys each play though to be different.


Lo1: My Chosen Game and Background


Time Drift:
The game Time Drift is a FPS action adventure with roguelike elements, this means that once you die you restart from the beginning again. The object of the game is to proceed though levels in order to kill the final boss at the end of the game. The game will work on room to room basis, this means that when you enter a room you have different obstacles to hide behind and you need to clear the room of enemies, in order for the next one to open. The will be split into 5 tiers and on each of the tiers there will be 4 levels once you have completed a level you then advance forward in tiers, when advancing in tiers the game will then randomly choose a level from the 4 in tier two, this then goes on until you complete the final tier in which you move onto the final boss level.


Protagonist:
It all started years ago, a peaceful planet plunged into war and famine, al was lost for humanity But yet, a small glimmer of hope arose from the ashes of man. A selfless hero, bravely took the fight to the enemy. The fighting seemed endless until, they found a crashed enemy ship and found something inside that changed the face of war as we know it... But all seemed well until the enemies found where they were hiding in an submarine known only as "Possibility of wet weather", they delved straight into battle. The battle was brief and short as the enemies had the element of sup prise, they took what they need to stop the weapon from being created and teleported away.
The is where the hero comes in... With this character you shall advance off the submarine and fight your way to the enemy spaceship and destroy them once and for all!


The level:
The level we will be designing is tutorial mission, this will include the basic controls and a basic outline of the enemies than you will face and some items that you would find and collect throughout the game. You will face some simple obstacles such as harmless drones which you need to destroy, simple platform controls. During this mission you will encounter many different objects such as items  that you have to collect to get stronger, you will also have to to use lifts to get to a different part of the level that you couldn't get to any other way. You need to use them to complete the levels.

Friday, 26 September 2014

Lo1: Moodboard


Lo1: Game ideas and Synopsis

Time Drift
This game is a FPS game in which you have to work your way though multiple levels. The twist on this compared to other FPSs is that when you are stood still time slows down, this adds many new elements in which you have to strategically stand still in order to line up the perfect shot or to dodge incoming projectiles and analyse your surroundings.

Insignia:
This game would fall into the genre of Puzzle adventure. The idea behind the game is that you have to find the truth behind a long lost treasure forgotten in time. You would have to solve loads of different and challenging puzzles to eventually find the truth behind this lost in time treasure. 

Stealth Ninja 3:
The game would be a action adventure, it will follow the idea of a stealth biased game in which you have to pass though the levels being a stealthy as possible, you have to break into a top secret agency in order to steal top secret information that could be crucial towards winning a war. The game would be side scroller and have a very good AI detection making the game harder.

Lo1: Mind Map


Thursday, 25 September 2014

UE4 first impression

I found UE4 really useful and easy to use, the videos i followed to give me the basic information onto how to use it was very helpful and gave me a clear overview of some shortcuts and how to use it. The engine was at first a little confusing but after a few attempts to make things i found it easy to use and a good way to make anything that would be put into a game.